Hello! I'm

Paul Starke

AI Animation Engineer Game Developer Research Engineer Gamer

Paul Starke

AI Animation Engineer Game Developer Research Engineer Gamer

I'm currently working on AI-driven character animation and control for digital humans. Previously, I worked as a Research Engineer at Meta Reality Labs and as a Machine Learning Engineer at Electronic Arts. I'm holding a M.Sc. and B.Sc. in Informatics and have a strong passion about state-of-the-art technology in game animation and seek to expand my comprehension in the areas of computer graphics and artificial intelligence.

Paul Starke

Research Engineer

CV

About Me

I'm currently working on AI-driven character animation and control for digital humans. Previously, I worked as a Research Engineer at Meta Reality Labs and as a Machine Learning Engineer at Electronic Arts. I'm holding a M.Sc. and B.Sc. in Informatics and have a strong passion about state-of-the-art technology in game animation and seek to expand my comprehension in the areas of computer graphics and artificial intelligence.

Animation Skills

  • Neural Motion Generation
  • Character Controllers
  • Inverse Kinematics
  • Motion (Phase) Alignment
  • Motion Matching

Artificial Intelligence

  • Mixture-of-Experts Models
  • Supervised Learning

Game Development

  • Tool, Platform and Pipeline Development
  • Code Design Patterns
  • Animation Tools
  • Data Visalization

Programming Skills

C#90%
Python75%
Java70%
Javascript75%
LaTeX90%

Work Experience

  • 2023 - 2024

    Meta Reality Labs

    Research Engineer
  • 2021 - 2023

    Electronic Arts

    Machine Learning Engineer
  • 2021

    University of Hamburg

    Student Research Associate
  • 2019-2020

    University of Leipzig

    Student Assistant, Applied Informatics Department

Education Timeline

  • 2020 - 2022

    University of Hamburg

    M.Sc. Informatics
  • 2017 - 2020

    University of Leipzig

    B.Sc. Informatics

Projects