Paul Starke

AI Animation Engineer Game Developer Research Engineer Gamer

I'm a Research Engineer at Meta Reality Labs working on data-driven motion synthesis. Prior to Meta, I worked as a ML Engineer at Electronic Arts and have 4+ years of industry experience in AI/ML engineering, graphics, and vision. I completed a M.Sc. and B.Sc. in Informatics and my recent work on motion synthesis has been published on scientific venues and presented at industry media releases.

Animation

Neural Motion Generation, Inverse Kinematics, Character Controllers, Motion Matching, Motion Phase Alignment, Mocap Visualization, (Hand) Object-Interaction, Body Tracking

Programming

C#, Python, PyTorch

Technology/Tools

Unity3D, Unreal Engine, LaTeX, Blender

Artificial Intelligence

Deep Learning, AI-assisted coding

Projects

Media